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The Witch is a denizen from an áncient time and a circumstantial enemy of Cyborg and Sarasim.

Character history

The Witch was a denizen from a time even before Sarasim's birth. Krall, an ambitious warrior in Sarasim's tribe, desired to be seen as a hero and thus win the affection of Sarasim. Somehow he found out about the Witch, who had been placed into suspended animation (presumably for some major atrocity) by magic, and woke her up. The conditions of her release stated that the Witch had to serve her liberator's will, and so she did; but she was very reluctant and twisted the intentions behind Krall's every command as a subtle way of revenge on him.

Upon his desire to be made a hero, she periodically summoned hordes of alien creatures for Krall and his tribesmen to fight; but the creatures were physically more capable than the humans, and despite the latter's stiff resistance they were slowly pushed back. Before another battle, Krall demanded that the Witch sent him the strength to defeat them; the Witch responded to this by pulling Cyborg from his own time and stranding him in the midst of the battle. After some reluctance, Cyborg assisted Sarasim and her tribe and, much to Krall's chagrin, was made Champion in his stead.

After another invasion in which Cyborg proved his mettle, Krall decided to get rid of his competitor the way he had been brought here. He took Cyborg to the Witch's cave, where she offered to return him back to his own time. But just as Cyborg prepared to take the step, he realized Krall's true allegiance and challenged him in combat. Finding himself outmatched, Krall demanded that the Witch gave him more power; she did so by having several of her minions merge with him, transforming him into a monstrous hybrid of man and monster.

The Witch's fate following Krall's subsequent defeat remains unknown. She made a cameo appearance amongs the ranks of the Brotherhood of Evil in Homecoming, Part 2, but has not appeared ever since.

Powers and abilities

The Witch is a masterful magic-wielder specializing in conjuration magic.

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